| Warrior (UROPYGI)
ATTACK PATTERNS: Attacks with cutting and chewing mandibles, forward legs function as attack claws. Can be found in scout or sentry roles but they usually attack in swarm formations. COMMENTS: Ultimate predator, attacks without remorse or fear. Has enough intelligence to avoid slower projectiles.
ATTACK PATTERNS: Armed with cutting and slashing wings, attack claws, and a stinger. Attacks in simple formations, scout or reconnaissance missions. Similar to Warrior bug in behavior patterns, but works in small groups or as a single unit. COMMENTS: Rotary cannon is the best weapon for eliminating this threat. All MI troopers need to know the importance of good surveillance. SPECIAL CHARACTERISTIC: Hoppers are dangerous even when they are dead. Due to his high speed, inertia will allow Hopper's lifeless body to cover a lot of ground before actually stopping - unless he hit's into an obstacle - such as Troopers. MI advised to strafe out of his trajectory right away. 300 kilograms worth of bug's skeleton traveling at the speed of an aircraft can kill in an instance.
ATTACK PATTERNS: Armed with cutting and chewing mandibles and bio-corrosive spray with an effective range of approximately 50 meters. Found as single insect, with support of warrior and hopper bugs.Often find in underground tunnels, uses surprise attacks. COMMENTS: Very aggressive. Should be avoided whenever possible.
ATTACK PATTERNS: High-energy plasma used against spacecraft, for breeding and asteroid launching. ALWAYS protected. Attack on a Plasma battery will result in immediate attack by swarms of Warrior bugs. COMMENTS: Solifugae bugs are of large tactic importance. They aren't aggressive, and have no way of defending themselves, but they are always protected with swarms of Warriors. It is recommended to avoid plasma batteries, unless otherwise instructed.
ATTACK PATTERNS: None. Brain bug is, however, heavily protected by hordes of warrior bugs in almost maniacal manner. Due to it's size, Brain Bug cannot move on it's own and requires Chariot Bugs (drones, non-aggressive) to carry him. Indications are that Brain Bug can even visit the "front lines" and monitor the field event, but this remains to be proven in praxis. COMMENTS: One of the speculations is that only old, huge colonies develop a Brain Bug with sentient behavior. Existence of "lower class" egg-producing Queens, (similar in the sense of telepathic guidance capability in a reflex-based manner, but with no powers of reason), is not yet proven to be 100% correct. One Brain bug can probably guide attacks and defense strategy of several near-by colonies (although telekinesis is not bound by distance). The data is still rather scarce, but previous experience of the MI encounters with old colonies backs this theory up somewhat. Destruction of the Brain Bug usually hinders Arachnid operational capability and tactics, however there is no "chaos" that should occur if the Brain Bug was the only source of control.
ATTACK PATTERNS: They usually do not respond and ignore all intruders. However, when attacked, Schizopeltida may try to squirt his built-in defense, corrosive acid, in a manner that is closer to a reflex than to agression. COMMENTS: When killed, Chariot bug releases the contents of his acid reservoir. It is recommended to terminate these from a fair distance.
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